The holes are punched in the cels before they're
painted, because the image needs to be registered
with the other cels of the sequence/layers. I
really don't know how the xerox process works
with cels, but when I did animation we'd place
the drawing with the holes on a pegbar, then
place the punched cel on top of it, also using
the pegbar, and then trace the image. That way
the cel is perfectly registered from the start.
As far as I understand, the backgrounds don't
have them because floating peg bars are placed
over them on the animation stand when they're
being filmed, and thus kept in registration that
way. Dunno... I'm probably wrong, I never had to
use one.
Cels are sold punched and unpunched, because
they're cheaper unpunched and so some studios
prefer to do that themselves. The standard
animation hole punchers can cost a lot of money
(something I still can't figure out), plus it
takes a good deal of time to punch cels (trust
me...). So, it's cost versus manpower, I suppose. |