Battle Athletes. The character designs are very
different from the OAV to the game to the TV
series; I know I'm not alone in collecting only
the TV series because that has the best designs.
(And, well, the TV series was way better than the
OAV anyway). El Hazard's designs also change from
the OAV to the TV show; that actually seems to be
standard procedure for the AIC/TV Tokyo stuff (BA,
El Hazard, Tenchi). Utena was also completely
redone for the movie (which again is very
different from the manga design). Then there's
the wide range of stuff where the manga looks
totally different from the animated work (Sailor
Moon's a big one).
Why change chara design? In the case of
manga/animation, it's probably because the manga
designs are often more elaborate (and
therefore harder to translate to repeated
action drawings) than the animated forms. I can't
imagine seeing the weird swirliness and sparkly
quality of the SM manga actually animated exactly
as it looks on paper.
In the case of switching design from TV to movie
to OAV, I'm guessing they do that to diferrentiate
the forms--note that in every example given of a
style change, the newer product is either a
retelling or alternate version of the existing
timeline, not a direct sequel/prequel. Having a
new character design says "this is a different
story from the one you've seen before." (As a
side bonus, it makes it easier for those of us who
want cels from one form of the anime but not
another to pick out which cels we'd like to buy
and which to pass over). |